Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Super Mario Bros., “Castle Theme".
Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Sonic the Hedgehog “Green Hill Zone”.
Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Cuphead game “Floral Fury".
Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Studying Music in Video Games is a fantastic way to engage learners, help develop their auditory perception, enhance cultural literacy, foster creativity, and better understand career opportunities in the growing field of video game sound design and composition. This worksheet covers the amazing music in Super Mario Bros., “Underworld Theme”.
Furthermore, worksheets provide an engaging and interactive way for students to learn about the importance of listening to music in video games, explore the wider role of sound in games, develop critical listening skills, and learn about technical aspects of game music development.
These video game music worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, a Powerpoint version to use at the front of the classroom, great to share answers and write directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Drive, and a TpT Easel activity for learners to complete and submit online.
This resource is perfect for teachers looking to incorporate modern cultural elements into their music curriculum while also helping students develop skills relevant to the growing gaming industry.
Dive into the art of film composition with our Film Score Composers - Teaching Bundle! Explore the musical brilliance of Ennio Morricone, Hans Zimmer, John Williams, Max Steiner, Danny Elfman and more!! Each resource boasts a captivating presentation, an engaging worksheet, and a convenient answer sheet, providing a comprehensive journey through the unique styles of these legendary composers. Elevate your music education with this all-inclusive bundle, unlocking the secrets behind iconic film scores.
Listening and analysing the work and compositions of different film composers develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in movies and television is essential in appreciating its contribution to storytelling and the audience’s emotional experience.
These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television, and work perfectly with the “Leitmotifs and Film Music: Music in Film and Cinema” Bundle.
This range of presentations and worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition.
Dive into the captivating world of acclaimed film composer Hildur Guðnadóttir with this comprehensive teaching resource. Explore her mesmerizing scores for iconic films and television shows, unravelling the artistry behind each composition. Engage students with insightful analyses, thematic discussions, and hands-on activities, as they discover the magic of Hildur’s music. Elevate your classroom with this educational gem, fostering a deep appreciation for cinematic soundscapes and musical storytelling.
Listening and analysing the work and compositions of different film composers develops analytical skills, critical thinking, creativity, cultural awareness, and attention to detail. Understanding music in movies and television is essential in appreciating its contribution to storytelling and the audience’s emotional experience.
These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different musical uses within film and television, and work perfectly with the “Leitmotifs and Film Music: Music in Film and Cinema” Bundle.
This range of presentations and worksheets provides an engaging and interactive way for students to learn about the importance of listening to music in film and television, explore the wider role of music within the film, develop critical listening skills, and learn about technical aspects of film music and score composition.
These ‘Famous Composers of Film Music’ worksheets come with a range of different listening analysing questions, from multiple-choice, to short statements and those that require longer, more detailed responses. Moreover, every worksheet also has a related “Further Analysis & Discussion” question. Each of these is unique, and an excellent way to build upon knowledge gained and spark further classroom discussion in small groups or with the whole class.
Each exercise comes with a printable worksheet, and a Powerpoint presentation with answers to use at the front of the classroom, great for sharing ideas and writing directly on using Smartboards. A printable Answer Sheet, saving you time with marking. Finally, a Google Slides version, which you can save to your own Google Drive, and a TpT Easel activity for learners to complete and submit online.
This lesson and supporting resources provide an extremely detailed account of sound design sound and sound FXs throughout the original Star Wars films. It covers an introduction into what sound design is and how it is creatively used to bring films to life. It then looks at all the imaginative methods used by the major sound designer for Star Wars, Ben Burtt, and how he developed some of the most iconic sounds in all of film and ultimately won an Academy Award.
This lesson would be a great addition to anyone learning about the history of film making and audio production and how the two mediums work together. It would also work along with the History of Sound in Video Games bundle. Moreover is also part of the “Music and Sound Design in Films - MEGA LESSON BUNDLE” -This covers the full comprehensive history of the development of sound in film from 1890 all the way to modern surround sound cinemas. Moreover, the resources covers the use of Music and Sound in films, the different forms that this takes and the full development of Foley and Sound FXs.
This lesson and resource covers the development of sound FXs within the Star Wars film with 21 detailed slides in total. It also comes with great examples throughout to aid learning and embedded links to YouTube, thus providing an excellent addition to support the presentation.
All material, presentations and worksheets, within this resource has been recently updated and now includes links to online ‘Distance Learning’ versions through Google Slides™. This allowing extra flexibility and continued support if students are learning and engaging from outside the classroom at home.
This resource also comes with a Listening skill classroom task, that can be completed alongside the lesson/presentation and integrated videos, and will aid learning and revision for learners. This classroom task comes in a “No Style”, black and white print out or an attractive, “Styled” version to help engage learners.
This resource also comes with an infographic resource to aid learning. This covering some interesting facts on sound design and how sound is used with all of films.
Dive into the immersive world of audio reverb with our essential teaching resource poster! Unravel the mysteries of reverb parameters such as decay, pre-delay, and diffusion, guiding you through the art of creating rich, spatial soundscapes. Whether you’re a novice or a seasoned sound engineer, this poster provides a visual roadmap to harnessing the power of reverb.
Posters are an extremely useful tool to aid learning and can motivate students to learn a specific topic. They can help learners to focus on a certain idea, fact, event or process. They are convenient both for pupils and teachers as they help students to absorb the material faster.
This really useful poster covers the full range of important aspects found within Audio Reverb:
What is Reverb
Quick example of Reverb
Reverb Broken down
“RT60” explained
In this package:
POSTER – A2 (42 x 59.4 cm .png)
POSTER – A2 (42 x 59.4 cm .pdf)
POSTER - POWERPOINT (.pptx PowerPoint - read-only)
GOOGLE SLIDES™ - Resource sheet with links to Digital Learning version of material (.pdf)
This lecture and supporting resources covers all the major elements for recording Vocals within a studio. The lesson is provided with detailed explanations and methods for how to record studio produced vocals tracks, popular techniques and microphones to use. This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Bass guitars, as well as recording Drums, understanding microphones and Stereo recording techniques.
Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the session.
There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. This is great for develop listening skills and also ensuring the student is analytical of their recording.
Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
This massive in depth lecture and supporting resources covers all the major elements for recording Drums within a studio. The lesson is provided with detailed explanations and methods for how to record and produce live-drums, popular techniques and microphones to use. Moreover, these are backed up with audio examples and lots of reference material to aid learning.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic Guitar, Electric Guitar and Bass Guitar, Vocals, as well as understanding microphone basic and Stereo recording techniques.
Along with the lecture/presentation there are 4 “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session. The lesson is structured so learners start recording with just on microphone, before progressing onto more and more. Each time developing knowledge and being able to listen carefully to their productions.
There is are 4 supporting Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. These again closely linked and related to the presentation, making for an all-round guided and reinforced experience.
Moreover, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
Finally, the presentation comes with Audio examples to support, a revision “Tips and Ticks” Infographic, great for further developing knowledge of the subject and also a basic setting and idea reference sheet.
This lecture and supporting resources covers all the major elements for recording Electric Bass Guitar within a studio. The lesson is provided with detailed explanations and methods for how to record and produce bass tracks, popular techniques and microphones to use.
This would be a great lecture to work through for any practical, recording lesson and closely ties in with Bundle “How to Record…Everything!”, this bundle covering production of Acoustic, Electric and Vocals, as well as recording Drums, understanding microphones and Stereo recording techniques.
Along with the lecture/presentation there is a “styled”, eye-catching recording checklist for students to follow along during a practical lesson. This outlines the different recording methods listed within the lecture/presentation and also suggests some alterations to try and test during the recording session.
There is a Lesson-Worksheet, this also detailing the different recording methods but also has a number of questions for the student to complete after the recording, which is a great follow-up theory lesson to review and evaluate the recordings. Great for develop listening skills and also ensuring the student is analytical of their recording.
Finally, there is a homework research/task sheet (answer sheet also included) this helping develop student vocabulary and investigate further some of the common terms used, this also comes with an answer-sheet for easy marking.
This teaching resource explores exciting careers in the music, film, and video game industries, focusing on the role of Film and Television Composers. Students will learn about the skills, education, and experience needed for this creative career, as well as gain insight into a composer’s typical working day. The resource includes an engaging PowerPoint presentation with industry-relevant YouTube videos, alongside two worksheets: one where learners create a CV/resume for this role and another that walks them through a “day in the life” reading exercise. Perfect for sparking career discussions and immersing students in the world of media composition!
Understanding the music industry and its diverse job roles empowers learners to explore career opportunities, develop specialized skills, and navigate the professional landscape effectively. It fosters creativity, industry knowledge, and adaptability, essential for success in this ever-evolving field.
These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different music professional careers and gain a better understanding of working in the modern Music Industry.
Explore the dynamic world of video game audio careers with this engaging teaching resource focused on Video Game Composers and Sound Designers! This comprehensive lesson covers the essential skills, daily responsibilities, and educational pathways needed to thrive in these roles. The resource includes an informative PowerPoint presentation and links to insightful YouTube videos featuring industry professionals. Learners can immerse themselves in a “Day in the Life” reading exercise, gaining a detailed understanding of a typical working day.
Additionally, two interactive worksheets are provided: one guiding students to create a CV/Resume as if applying for this role, and another offering scenarios to practice problem-solving skills relevant to audio design. Perfect for educators looking to inspire and educate students about these exciting, creative careers in the video game industry!
Understanding the music industry and its diverse job roles empowers learners to explore career opportunities, develop specialized skills, and navigate the professional landscape effectively. It fosters creativity, industry knowledge, and adaptability, essential for success in this ever-evolving field.
These resources feature thought-provoking questions and exercises to help students develop their understanding of a broad range of different music professional careers and gain a better understanding of working in the modern Music Industry.
These lectures and supporting classroom resources form a full library of material covering the full history of Music and Sound within Computer Games and how modern sound design is created and used within video games.
History of Video Games and Music presentation is an extremely detailed account of Video Game history and the development of music for consoles and games. It covers from very early Pre First Generation all the way through to the modern, latest 8th Generation consoles and games. The material in these resources would easily cover 4 to 5 lessons over roughly 5 or 6 weeks. The presentation covers the development of music written for computer games and how this changed over time with a total of 59 slides. Moreover, there are over 50 embedded videos throughout the lesson linking to YouTube and providing an excellent addition to the resource.
Sound Design in Video Games lesson specifics how and why sounds are important to the player’s experiences and what they provide in terms of feedback and game immersion. This presentation is more 40 slides, each with an eye-catching design for better student engagement and also linked classroom tasks that feed-in and work along with the presentation.
Video Game Genres and their Music, this lesson and supporting resources provide an extremely detailed account of popular genres of video games and some of the music and sound design techniques most common to these styles. The lesson covers a brief history of video games genres/styles and how these developed throughout the early generations of gaming. Moreover, how music and sound have been an exceptionally important aspect of video game design and development and are now seen as significant as good graphics and game-play.
Zelda Games Music and Sound Design, detailed account of how one of the most popular video game franchises of all time uses both music and sound design throughout its games. How is the sound design used and employed throughout these games and how does the score reflect and add to the tension of the game and how have the games changed over time? Moreover, how are leitmotifs used and how has the composed used this technique to reflect and evoke emotions from the player for important locations, characters and items of equipment.
Super Mario Music-Distance Learning, this lesson and supporting classroom exercise provide an extremely detailed account of how music was written, composed and developed for the first Super Mario Bros. game. The lesson has learners not just listen to the music and sound design, but also analyse the game mechanics of this classic platformer and others within this genre. How is music used through the whole Super Mario franchise and how did composer Koji Kondo write and develop his ideas for the original game. The lesson also looks, in detail, at the original 5 songs composed for the first game, and with a great listening skills task for learners to complete (including teacher answer sheets).
Minecraft Music, this lesson and supporting resources provide an extremely detailed account of how music was written, composed and developed for the massively popular game ‘Minecraft’. How did the game’s main composer ‘C418’ use a wide range of techniques and musical genres like ‘Ambient’ to create such a rich soundtrack for this game? How has the game’s music been influenced by French composer and pianist Satie? What is Ambient music and its main characteristics? What other games have used similar techniques and styles?
Modes and Video Game Music, this lesson provides an extremely detailed account of how video games often use musical modes to structure their compositions and musical content for some of the most popular games of all time. Not only would this lesson be great to teach music Modes and some basic music theory, but also covers how video game composers have used these to shape their music.
FREE RESOURCE - Glossary of Music Technology: EBook (worth £4.49!!!)
This e-book covers a wide range of terms and vocabulary for Music and Music Technology. The list is extensive and with great detail on a full list of useful terms, each with an easy and straightforward definition.
This Resource would be really useful for any student or teacher working within a Music or Music Technology department, but also extremely valuable and convenient for home/self-study revision.
This resource also comes with 3 classroom tasks/worksheets with extremely useful listening exercises that link with the presentation/lecture itself, this keeping learners engaged throughout.
Task one overs spotting good sound design in early video games from the first generation, and also watching how real game designer work within the studio
Task two is an excellent listening exercise with 4 lots of audio examples included. What makes a good “jump” sound or a good “laser” sound?
Task three is an additional game design task where students research and then tasked with creating their own game sounds for a video-game character.
In this package:
Lectures ( in-depth presentations, each linking together, providing a full scheme of work for teaching).
WORKSHEETS – All lessons come with worksheets (with teacher answers) that link with the lesson/presentation.
HOMEWORK – many of the lessons also come with additional learning research and homework tasks, also with answers sheets to support.
INFOGRAPHIC – Lesson have really useful infographics that support the presentation/lesson and can be used for additional revision and self-study for learners.
VIDEOS - (each presentation also comes in video form, used for student revision)
The resources within this bundle would easily cover a full term’s worth of work and could be used for GCSE, NCFE, A-Level and BTEC level 1, 2, 3 and UAL course frameworks. (United Kingdom).
WARNING – Before you buy this resource PLEASE READ!
Within this presentation are YouTube video links – We have tried to ensure that audio and visual examples are suitable for the classroom, but this really depends on the learning environment and age range of your learners. It is the teacher/lecturer’ responsibility to monitor and check before engaging with learners. Thank you for understanding!